Instructions: Move mouse to see different views
var cols, rows;
var scl = 20;
var w = 700;
var h = 1000;
var flying = 0;
var terrain = [];
function setup() {
createCanvas(600, 600, WEBGL);
cols = floor(w / scl);
rows = floor(h / scl);
terrain = new Array(cols);
for (var x = 0; x < cols; x++) {
terrain[x] = new Array(rows);
}
}
function draw() {
flying -= 0.1 * 0.3;
var yoff = flying;
for (var y = 0; y < rows; y++) {
var xoff = 0;
for (var x = 0; x < cols; x++) {
terrain[x][y] = map(noise(xoff + mouseX * 0.01, yoff + mouseY * 0.01), 0, 1, -100, 100); // Adding mouse interaction
xoff += 0.2;
}
yoff += 0.2;
}
background(20);
translate(0, 0); // Centering the terrain
rotateX(PI / 4); // Adjusting the view angle
for (var y = 0; y < rows - 1; y++) {
beginShape(TRIANGLE_STRIP);
for (var x = 0; x < cols; x++) {
vertex(x * scl - w / 2, y * scl - h / 2, terrain[x][y]);
vertex(x * scl - w / 2, (y + 1) * scl - h / 2, terrain[x][y + 1]);
}
endShape();
}
}